I dont get why people are mad about this. I’m happy that games are coming out that destroy top setups today because that means they will be beautiful (hopefully that’s what they are with max settings) with future hardware.
The issue is when the game is destroying top setups because its poorly optimized and full of bugs, and I dont think it was their idea to do a game for the future hardware because that would not be comercial viable.
They’re ugly looking now, that’s the issue. skylines 2 definitely is an improvement over 1, but it’s not an astronomical improvement (like the difference you’d notice with some franchises moving from unreal engine 4 to 5)
The amount of raw performance needed to power this game is what’s shocking. It’s just a lack of optimisation.
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I dont get why people are mad about this. I’m happy that games are coming out that destroy top setups today because that means they will be beautiful (hopefully that’s what they are with max settings) with future hardware.
The issue is when the game is destroying top setups because its poorly optimized and full of bugs, and I dont think it was their idea to do a game for the future hardware because that would not be comercial viable.
You clearly never played CS1 on release.
They’re ugly looking now, that’s the issue. skylines 2 definitely is an improvement over 1, but it’s not an astronomical improvement (like the difference you’d notice with some franchises moving from unreal engine 4 to 5)
The amount of raw performance needed to power this game is what’s shocking. It’s just a lack of optimisation.
Do you even fucking know what that word “optimization” means, or do you just throw it around because Jim Sterling told you to?