Starfield boss explains reason Xbox version is locked at 30fps
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Bethesda boss Todd Howard has explained why Starfield is going to be locked to 30fps on Xbox Series X|S consoles.

I will come back to this post in September to see if I was right lol

Biggest concerning signs:

  1. 30 FPS lock on xbox, there’s no way to spin that positively, absolute fail

  2. Predatory pre-order bonus skins to get people to buy before they know what they’re actually going to experience (buggy shitshow)

  3. Countless attempts to hype up the game and huge random assurances from the devs

  4. Preemptively admitting the game has jank and trying to make it seem okay lol

https://www.msn.com/en-us/news/us/starfield-has-that-bethesda-rpg-jank-and-i-couldnt-be-happier/ar-AA1cGkxv

At least the bugs will be absolutely hilarious I think.

Matharl
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The scope of the game is too big for Bugthesda to deliver. It’s litteraly 2 games in one, Fallout + No Man’s Sky, how can anyone believe it’s not gonna be the biggest bugfest of all time?

Let’s say that somehow, Bethesda finally release a game which doesn’t need modders to fix it, we all know they overpromessed and overhyped it. Planets are gonna be tiny instances, not fully open, otherwise they would have shown vehicles to travel on them.

I would love Starfield to be everything they promess but considering the history of Bethesda, you can’t trust Todd lies again.

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