Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I’m pretty sure Unity showed, quite clearly, that a bait and switch is a bad idea. Plus, Unreal is going after big titles. You don’t fuck with companies that make big titles.
Unity was too greedy at once. It tried to make devs pay retroactively. Unreal just needs to not do that and can still be greedy. Who’s to say they won’t do incremental pay increases over a few years to make devs more accustomed to price increases?